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n(~ 1/2), n(~ 1/3) NNCC = NNLL: Fairy Chess problems: Combination of Nightrider and Camelrider [1] Go-Between: 1<> vW: Chu shogi, Dai shogi and other large Shōgi variants: Combination of Pawn (Japanese) and Backslider: moves one square forward or backward. Also known as Adjutant. Go-between (Chinese) on : mQ Game of the Seven Kingdoms
An altered piece used in fairy chess is known as a fairy chess piece. The term fairy chess was introduced by Henry Tate in 1914. Thomas R. Dawson (1889–1951), the "father of fairy chess", [1] invented many fairy pieces and new conditions. He was also problem editor of Fairy Chess Review (1930–1951).
An alternative rule-set may also be specified (such as circe chess or losing chess), or a fairy piece may be substituted for an orthodox piece. An SPG-type problem is to find the shortest game in which White's and Black's corresponding moves are mirror images of each other. Possible solutions are 1. d4 d5 2. Qd3 Qd6 3. Qh3 Qh6 4. Qxc8#, 1. d4 d5 2.
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess.
A piece in a chess problem that is legally placed and could only have been created through promotion. It does not include pieces promoted after the initial problem position. orthochess Synonym for orthodox chess. [5] orthodox chess Chess according to FIDE's The Official Laws of Chess; [6] see Rules of chess.
العربية; Беларуская; Беларуская (тарашкевіца) Български; Bosanski; Català; Чӑвашла; Čeština; Dansk; Deutsch
A mathematical chess problem is a mathematical problem which is formulated using a chessboard and chess pieces. These problems belong to recreational mathematics. The most well-known problems of this kind are the eight queens puzzle and the knight's tour problem, which have connection to graph theory and combinatorics. Many famous ...
The camel or long knight is a fairy chess piece with an elongated knight move. [1] It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper. [1] [2] [3] The piece commonly represented in diagrams as an inverted knight.