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  2. Blob Tree - Wikipedia

    en.wikipedia.org/wiki/Blob_Tree

    The Blob Tree was created by Pip Wilson & Ian Long. Recognising the need for a non-verbal, universally accessible tool for emotional expression and communication, they developed the Blob Tree as a way to bridge language and cultural barriers and make emotional expression more accessible to people of different ages and backgrounds.

  3. Art and emotion - Wikipedia

    en.wikipedia.org/wiki/Art_and_emotion

    Knowledge emotions deal with reactions to thinking and feeling, such as interest, confusion, awe, and surprise. [9] They often stem from self-analysis of what the viewer knows, expects, and perceives. [9] [13] This set of emotions also spur actions that motivate further learning and thinking. [9]

  4. The 74 spoke with researchers who hope games on popular platforms like Roblox can offer a cure for tests students find 'super boring.' Drawing on video games, educators land on unlikely idea ...

  5. Imagination - Wikipedia

    en.wikipedia.org/wiki/Imagination

    Imagination is the process of developing theories and ideas based on the functioning of the mind through a creative division. Drawing from actual perceptions, imagination employs intricate conditional processes that engage both semantic and episodic memory to generate new or refined ideas. [6]

  6. Thinkin' Things - Wikipedia

    en.wikipedia.org/wiki/Thinkin'_Things

    Thinkin' Things is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include Thinkin' Things Collection 1 (Formerly Thinkin Things) (1993), Thinkin' Things Collection 2 (1994), Thinkin' Things Collection 3 (1995), the adventure game Thinkin' Things: Sky Island Mysteries (1998), Thinkin’ Things Galactic Brain ...

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Williams' taxonomy - Wikipedia

    en.wikipedia.org/wiki/Williams'_Taxonomy

    Williams' taxonomy is a hierarchical arrangement of eight creative thinking skills conceived, developed, and researched by Frank E. Williams, a researcher in educational psychology. [1] The taxonomy forms the basis of a differentiated instruction curriculum model used particularly with gifted students and in gifted education settings.

  9. Art Academy: Lessons for Everyone! - Wikipedia

    en.wikipedia.org/wiki/Art_Academy:_Lessons_for...

    Art Academy: Lessons for Everyone!, entitled New Art Academy in Europe and Australia and New Artistic Taste Classroom [a] in Japan, is a 2012 video game for the Nintendo 3DS. It is a sequel to Art Academy for the Nintendo DS. This game is the first in the series to include DLC.