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Image 1: Davenport possible axes for steps 1 and 3 given Z as the step 2. The general problem of decomposing a rotation into three composed movements about intrinsic axes was studied by P. Davenport, under the name "generalized Euler angles", but later these angles were named "Davenport angles" by M. Shuster and L. Markley.
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This is a list of Advanced Dungeons & Dragons 2nd-edition monsters, an important element of that role-playing game. [1] [2] [3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition ...
WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding ...
When Black Roses Bloom is a Ravenloft adventure which guest stars Lord Soth, the tormented and terrifying death knight of Solamnia, from the Dragonlance setting. Trapped in the Demiplane of Dread, the homesick Soth longs to return to Krynn , and has fashioned six memory mirrors to help him get there.
Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.
The angular displacement (symbol θ, ϑ, or φ) – also called angle of rotation, rotational displacement, or rotary displacement – of a physical body is the angle (in units of radians, degrees, turns, etc.) through which the body rotates (revolves or spins) around a centre or axis of rotation.
The space of rotations is called in general "The Hypersphere of rotations", though this is a misnomer: the group Spin(3) is isometric to the hypersphere S 3, but the rotation space SO(3) is instead isometric to the real projective space RP 3 which is a 2-fold quotient space of the hypersphere.