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DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space.
Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft. MSVC is proprietary software ; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.
Side-by-side assembly (SxS, or WinSxS on Microsoft Windows) technology is a standard for executable files in Windows 98 Second Edition, Windows 2000, and later versions of Windows that attempts to alleviate problems (collectively known as "DLL Hell") that arise from the use of dynamic-link libraries (DLLs) in Microsoft Windows.
This runtime library is used by programs written in Visual C++ and a few other compilers (e.g. MinGW). Some compilers have their own runtime libraries. With Version 14.0 (Visual Studio 2015), most of the C/C++ runtime was moved into a new DLL, UCRTBASE.DLL, which conforms closely with C99.
C++/WinRT also ships with the cppwinrt.exe tool, which can be pointed at a Windows Runtime metadata (.winmd) file to generate a header-file-based standard C++ library that projects the APIs described in the metadata for consumption from C++/WinRT code. Windows Runtime metadata (.winmd) files provide a canonical way of describing a Windows ...
Many of the Windows Runtime APIs in Windows 8 that handle core operating system functions have been ported to Windows Phone 8. [33] Support for developing native games using C++/CX and DirectX has been added, by request from the game development industry. However, the Windows Phone XAML Framework is still based on the same Microsoft Silverlight ...
The ability to detect non-fatal errors is a major distinction between PurifyPlus and similar programs from the usual debuggers.By contrast, debuggers generally only allow the programmer to quickly find the sources of fatal errors, such as a program crash due to dereferencing a null pointer, but do not help to detect the non-fatal memory errors.
These were later adapted for use by other languages such as Visual C++. In 1992, with Windows 3.1, Microsoft released OLE 2 with its new underlying object model, COM. The COM application binary interface (ABI) was the same as the MAPI ABI (released in 1992), and like it was based on MSRPC and ultimately on the Open Group's DCE/RPC. COM was ...