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The Kobayashi Maru is a fictional spacecraft training exercise in the Star Trek continuity. It is designed by Starfleet Academy to place Starfleet cadets in a no-win scenario . The Kobayashi Maru test was invented for the 1982 film Star Trek II: The Wrath of Khan , and it has since been referred to and depicted in numerous other Star Trek media.
The Kobayashi Maru is a 1989 Star Trek science fiction novel by Julia Ecklar which centers around several characters from The Original Series marooned in space on a disabled shuttlecraft. Its title comes from the unwinnable Starfleet Academy training scenario first introduced in the 1982 movie Star Trek II: The Wrath of Khan .
In 2285, Admiral James T. Kirk oversees a simulator session of Captain Spock's trainees. In the simulation, Lieutenant Saavik commands the starship USS Enterprise on a rescue mission to save the crew of the damaged ship Kobayashi Maru, but is attacked by Klingon cruisers and critically damaged.
Kobayashi Maru is a training exercise in the fictional Star Trek universe. Kobayashi Maru may also refer to: "Kobayashi Maru", the first fourth season episode of the American television series Star Trek: Discovery; The Kobayashi Maru, a 1989 Star Trek science fiction novel by Julia Ecklar
The Kobayashi Maru [v] Julia Ecklar December 1989 0-671-65817-4: 48 The Rules of Engagement: Peter Morwood February 1990 0-671-66129-9: 49 The Pandora Principle: Carolyn Clowes April 1990 0-671-65815-8: 50 Doctor's Orders: Diane Duane June 1990 0-671-66189-2: 51 Enemy Unseen: V. E. Mitchell October 1990 0-671-68403-5: 52 Home Is the Hunter ...
Sowards created the term Kobayashi Maru (a simulation test in The Wrath of Khan), naming it for his next-door neighbors in Hancock Park. [1] A native of Texarkana, Texas, Sowards had numerous writing credits which extended from episodes of The Bold Ones: The Lawyers in 1969 to an installment of B. L. Stryker in 1990.
Kobyashi Naru is a 1987 adventure game by Mastertronic.The title comes from the Kobayashi Maru scenario in the Star Trek fictional universe, a training test. The player attempts to complete a series of challenges in order to complete the Kobyashi Naru test.
A variation of a no-win situation found in video gaming is a softlock, a scenario where the game remains playable (as opposed to a 'hard lock', which typically involves the game crashing or otherwise becoming unplayable), but where further progress is rendered impossible. [1]