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  2. Ray tracing will come to more games with a new Vulkan SDK - AOL

    www.aol.com/news/vulkan-ray-tracing-support-sdk...

    Vulkan's updated software kit should bring ray tracing to more games and apps without depending on DirectX.

  3. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4] This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles.

  4. NVIDIA Ray Tracing Explained in Time for New Driver and Demos

    www.aol.com/news/nvidia-ray-tracing-explained...

    Nvidia explains ray tracing in a video released Thursday, just in time for a new driver for GeForce GTX GPUs and new demos demonstrating the technology, according to a press release. The explainer ...

  5. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the application than the older APIs, that more closely resembles how modern GPUs work. Vulkan is comparable to Apple's Metal API and Microsoft's ...

  6. GeForce 20 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_20_series

    With the GeForce 20 series, Nvidia introduced the RTX development platform. RTX uses Microsoft's DXR, Nvidia's OptiX, and Vulkan for access to ray tracing. [54] The ray tracing technology used in the RTX Turing GPUs was in development at Nvidia for 10 years. [55] Nvidia's Nsight Visual Studio Edition application is used to inspect the state of ...

  7. What Is Ray Tracing, and Why Should NVIDIA Investors Care? - AOL

    www.aol.com/news/ray-tracing-why-nvidia...

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  8. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Ray tracing shaders are supported by Microsoft via DirectX Raytracing, by Khronos Group via Vulkan, GLSL, and SPIR-V, [17] by Apple via Metal. On the real hardware implementations, one ray tracing core contains many ray tracing shaders (ray tracing ALUs).

  9. NVIDIA RTX 3080 review: A huge leap for 4K gaming and ray ...

    www.aol.com/news/nvidia-rtx-3080-review-ray...

    NVIDIA spent the past two years selling the idea of real-time ray tracing. And I mean, really selling it. There was the slick Star Wars demo that showed where the technology could lead.