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Keep it simple stupid. KISS, an acronym for "Keep it simple, stupid!", is a design principle first noted by the U.S. Navy in 1960. [1] [2] First seen partly in American English by at least 1938, KISS implies that simplicity should be a design goal. The phrase has been associated with aircraft engineer Kelly Johnson. [3]
The best way to keep home-building costs down is to choose a modest structure, simple design and basic, non-custom materials. Being frugal doesn’t mean you have to sacrifice style completely ...
Thoreau conducted a two-year experiment living a plain and simple life on the shores of Walden Pond. He concluded: "Our life is frittered away by detail. Simplify, simplify, simplify! I say, let your affairs be as two or three, and not a hundred or a thousand; instead of a million count half a dozen, and keep your accounts on your thumb-nail." [26]
Healthy New Year’s resolutions have a way of, well, sort of fizzling for most of us. But you don’t have to make sweeping changes that—let’s face it—are nearly impossible to keep! There ...
Such measures relate more broadly to the population of a city, state or country, not to individual quality of life. Livability has a long history and tradition in urban design, and neighborhoods design standards such as LEED-ND are often used in an attempt to influence livability. Differences between livability and quality of life.
Something happened, and you need money. Urgently. You look at your savings account. Tumbleweeds roll across the place your emergency fund should occupy. Meanwhile, your credit card beckons with ...
Life-threatening bleeding Bleeding results in nearly one-third of deaths from traumatic injuries, which represent the top cause of death for people younger than 44 years in the U.S.
The design life of a component or product is the period of time during which the item is expected by its designers to work within its specified parameters; in other words, the life expectancy of the item. It is not always the actual length of time between placement into service of a single item and that item's onset of wearout.