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  2. Hollow Knight - Wikipedia

    en.wikipedia.org/wiki/Hollow_Knight

    Hollow Knight was released for Windows on 24 February 2017, with versions for Linux and macOS being released on 11 April of the same year. [16] The Nintendo Switch version of Hollow Knight was announced in January 2017 and released on 12 June 2018.

  3. List of cancelled Wii U games - Wikipedia

    en.wikipedia.org/wiki/List_of_cancelled_Wii_U_games

    Hollow Knight: Originally announced in 2014 for a release the following year, the Wii U was one of many planned platforms for the game. A build of the game was up and running on the Wii U, though delays caused development to expand beyond its lifespan, and it was cancelled in favor of a Nintendo Switch release in 2018 alongside other versions. [18]

  4. Hollow Knight: Silksong - Wikipedia

    en.wikipedia.org/wiki/Hollow_Knight:_Silksong

    Hollow Knight: Silksong was announced on 14 February 2019 in a trailer [7] and with a developer diary video [8] sharing more information. Since the announcement, per GameSpot, "updates have been sporadic and infrequent".

  5. List of video games in development - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games_in...

    The following list includes games that were announced but have not seen progress updates in years, ... Hollow Knight: Silksong: February 2019 Win, Mac, Lin, NS, PS4 ...

  6. I’m A Hollow Knight Fanatic And I’m Worried Silksong Won’t Be ...

    www.aol.com/m-hollow-knight-fanatic-m-154114909.html

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  7. IndieBox - Wikipedia

    en.wikipedia.org/wiki/IndieBox

    Torchlight II: September 2017 Invisible, Inc. August 2017 The Banner Saga: July 2017 Hollow Knight: June 2017 Nefarious May 2017 Super Meat Boy: Dr. Fetus Edition

  8. 2K, Firaxis unleash zombies and vampires on iOS in Haunted Hollow

    www.aol.com/2013/03/26/2k-firaxis-haunted-hollow-ios

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  9. Soulslike - Wikipedia

    en.wikipedia.org/wiki/Soulslike

    Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated), and other losses (such as experience or currency) being potentially recoverable.

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