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Lua (/ ˈ l uː ə / LOO-ə; from Portuguese: lua meaning moon) is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. [3] Lua is cross-platform software , since the interpreter of compiled bytecode is written in ANSI C , [ 4 ] and Lua has a relatively simple C application programming ...
In video game development, Lua is widely used as a scripting language by game programmers, perhaps due to its perceived easiness to embed, fast execution, and short learning curve. [ 1 ] In 2003, a poll conducted by GameDev.net showed Lua as the most popular scripting language for game programming. [ 2 ]
Here are some short points about Lua, for those who already know other computer programming languages and how to program. They focus mainly upon what you might find different in Lua. Lua is dynamically typed. There's no static typing at all.
In electronics, a hardware description language (HDL) is a specialized computer language used to describe the structure, design, and operation of electronic circuits, and most commonly, digital logic circuits. The two most widely used and well-supported HDL varieties used in industry are Verilog and VHDL. Hardware description languages include:
Lua patterns deliberately lack the most complex regular expression constructs (to avoid bloating the Lua code base), where many other computer languages or libraries use a more complete set. Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \,, and ...
LuaJIT, a just-in-time implementation of Lua, has an FFI that allows "calling external C functions and using C data structures from pure Lua code". [4] [5]: 35 Nim has an FFI which enables it to use source from C, C++, and Objective-C. It can also interface with JavaScript.
Help:Lua debugging – a how-to guide about debugging Lua modules; Help:Lua for beginners – basic tutorial and pointers; Wikipedia:Lua string functions – string performance considerations and limits; Wikipedia:Guide to Scribbling – how to write templates that use Scribunto/Lua
Likewise, many computer game systems use a custom scripting language to express the programmed actions of non-player characters and the game environment. Languages of this sort are designed for a single application; and, while they may superficially resemble a specific general-purpose language (e.g. QuakeC , modeled after C), they have custom ...