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The Clue series is a book series of 18 children's books published throughout the 1990s based on the board game Clue.The books are compilations of mini-mysteries that the reader must solve involving various crimes committed at the home of Reginald Boddy by six of his closest "friends".
In Canada and the U.S., the game is known as Clue. It was retitled because the traditional British board game Ludo, on which the name is based, was less well known there than its American variant Parcheesi. [41] The North American versions of Clue also replace the character "Reverend Green" from the original Cluedo with "Mr. Green". This is the ...
Each mystery is a different version of the main plot, Mr. Boddy's murder, unlike the original series. The murderer and motive changes for each story. Compared to the 1990 series, these stories are more complex, filled with more dialogue and Britishisms, such as "post". Only two books were made. [1] [2]
The game contained a 60-minute live-action videotape of three separate stories and 18 individual games, three sets of clue cards, 18 investigation cards, and ten suspect cards. [1] The four new suspects Monsieur Brunette, Madame Rose, Sgt. Gray, and Miss Peach would later appear in the 1988 board game Clue Master Detective.
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This consists of a list of locations and a number assigned to each one. The player may then secretly read the relevant paragraph in the back of the rulebook which is the clue. (The numbers are mixed up so two adjacent numbers in the book are unlikely to be from the same case.)
These clues are called core clues. Investigative abilities always work; there are no dice rolls involved. If a scene contains a core clue and a player character uses an investigative ability that relates to the clue, the character will find the clue. A spend for an investigative ability costs 1 or 2 points. A spend gives additional clues.
Justin Alexander (born 1979 [1]) is an American role-playing game reviewer, critic, and designer who blogs and streams under the name The Alexandrian.He is known as the author of the book So You Want to Be a Game Master, for inventing the Three Clue Rule, [2] and as a long time proponent of hexcrawl style adventures. [3]
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