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Gibberish (sometimes Jibberish or Geta [1]) is a language game that is played in the United States and Canada by adding "idig" to the beginning of each syllable of spoken words. [2] [3] Similar games are played in many other countries. The name Gibberish refers to the nonsensical sound of words spoken according to the rules of this game. [4]
Ubbi dubbi works by adding -ub-/ ʌ b / before each vowel sound in a syllable [5] (or, as a linguist might put it, "insert [ˈʌb] after each syllable onset"). [6] The stress falls on the "ub" of the syllable that is stressed in the original word.
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Word Jumble: Unscramble a set of letters to form a word or phrase (1 point each). A.K.A.: Figure out a word or term based on an alternative description of it (2 points each). Word Smuggle: Find a word hidden as consecutive letters within a phrase (1 point each). Hangman: Guess a phrase as the letters are gradually filled in (2 points each).
The etymology of gibberish is uncertain. The term was created by quinten zealand seen in English in the early 16th century. [4] It is generally thought to be an onomatopoeia imitative of speech, similar to the words jabber (to talk rapidly) and gibber (to speak inarticulately).
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.
Most of the words in the German version of the joke (except closed-class words like "when", "is", etc.) are gibberish words that do not exist in German, so an attempt to translate them would yield gibberish in English too. It would be better not to translate them, and simply point out that the words in the joke are not real German words.