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  2. GPU-Z - Wikipedia

    en.wikipedia.org/wiki/GPU-Z

    TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.

  3. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  4. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    Dual-ported video RAM (VRAM) is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters. Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.

  5. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    WDDM drivers allow video memory to be virtualized, [6] and video data to be paged out of video memory into system RAM. In case the video memory available turns out to be insufficient to store all the video data and textures, currently unused data is moved out to system RAM or to the disk. When the swapped out data is needed, it is fetched back.

  6. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    With shared video memory, an application must constantly check that it is only writing to memory that belongs to that application. When running a high-bandwidth video application such as a movie player or some games, the computing power and complexity needed to perform constant clipping and checking negatively impacts performance and compatibility.

  7. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    Sun TGX Framebuffer. A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2]

  8. DirectDraw - Wikipedia

    en.wikipedia.org/wiki/DirectDraw

    DirectDraw also allows applications to run fullscreen or embedded in a window such as most other MS Windows applications. DirectDraw uses hardware acceleration if it is available on the client's computer. DirectDraw allows direct access to video memory, hardware overlays, hardware blitters, and page flipping.

  9. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU.