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RAD's format for video at higher color depths is Bink Video. The Smacker format specifies a container format, a video compression format, and an audio compression format. [2] Since its release in 1994, Smacker has been used in over 2300 games. [1] Blizzard used this format for the cinematic videos seen in its games Warcraft II, StarCraft and ...
Bink uses a wavelet-based compression algorithm optimized for game video sequences. It supports resolutions up to 4K and can encode at bitrates from 500 kbps to 200 Mbps. The codec is designed for efficient decompression, leveraging multithreading and SIMD instructions on modern CPUs.
Each compression specification defines various mechanisms by which raw video (in essence, a sequence of full-resolution uncompressed digital images) can be reduced in size, from simple bit compression (like Lempel-Ziv-Welch) to psycho-visual and motion summarization, and how the output is stored as a bit stream. So long as the encoder component ...
Context-adaptive binary arithmetic coding (CABAC) is a form of entropy encoding used in the H.264/MPEG-4 AVC [1] [2] and High Efficiency Video Coding (HEVC) standards. It is a lossless compression technique, although the video coding standards in which it is used are typically for lossy compression applications.
Video is almost always stored using lossy compression to reduce the file size. A video file normally consists of a container (e.g. in the Matroska format) containing visual (video without audio) data in a video coding format (e.g. VP9) alongside audio data in an audio coding format (e.g. Opus).
VP8 is an open and royalty-free video compression format released by On2 Technologies in 2008.. Initially released as a proprietary successor to On2's previous VP7 format, VP8 was released as an open and royalty-free format in May 2010 after Google acquired On2 Technologies.
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