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Time Crisis is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. [1] It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a major threat by a hostile organisation, which has ranged from criminals, terrorists and hostile military outfits, and mostly take place within fictional ...
Time Crisis II is a 1997 light-gun shooter video game developed and published by Namco for arcades. It is the second installment in the Time Crisis series. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming.
Time Crisis is a 1995 light-gun shooter video game developed and published by Namco for arcades. It is the first installment in the Time Crisis series. The game differentiated itself from other light gun shooters of the time by incorporating a pedal that controls when the player character takes cover to reload and avoid enemy fire.
The PlayStation 2 supports 3 light-gun input types, GunCon (GunCon 1), GunCon 2, and Justifier/Hyperblaster. Some games listed also support connecting an additional PS1/PS2 controller for convenient redundant button mapping, such as the Time Crisis games for cover shooting, or Resident Evil: Dead Aim for simultaneous control stick movement.
Time Crisis 4 is a 2006 light-gun shooter video game developed by Namco Bandai Games and Nex Entertainment and published by Namco Bandai Games for arcades. It is the fourth main installment of the Time Crisis series. It was ported to the PlayStation 3 in 2007, where it features a new first-person shooter mode. [6]
The compilation supports both the GunCon 3 light gun and the PlayStation Move motion controller system [4] [5] as well as vibration feedback and PlayStation Eye AV Chat. [8]Two-player cooperative gameplay in Time Crisis: Razing Storm, with on-screen reticles
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I personally didn't like the new IR gun controller used in Time Crisis 4, but I'm hoping that the IR "shakiness" problem will be remedied in the PS3 conversion of Time Crisis 4. The play control in Time Crisis 4, in a phrase, needs to be refined. Judging from the references, Time Crisis 4 PS3 will support 16:9 widescreen, something the arcade ...