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A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
The GamePad is designed to enable a concept referred to by Nintendo as "asymmetric gaming": in multiplayer games, a player using the GamePad may have a different gameplay objective and experience than other players. [96] [97] The GamePad's display contents are rendered on the Wii U itself, and streamed wirelessly as video to the GamePad. [98]
A Sixaxis controller can also be used with PSP Go and the PlayStation TV via Bluetooth after registering the controller on a PlayStation 3 console. The DualShock 3 was originally intended to be bundled with the PlayStation 3 in time for the console's launch; however, Sony was in the midst of appealing a decision from a 2004 lawsuit involving ...
The controller is also manageable via the Xbox Accessories app, whose features include button remapping (for both the regular and Elite controller), input tests, and firmware update. On Windows 7 or 8.1, drivers are required, and the aforementioned features are not available. [72]
The originally-unveiled Wii U GamePad prototype, featuring circle pads instead of analog sticks. During development of the Wii console, video game designer Shigeru Miyamoto incorporated the functionality of mobile phones, controllers, and automotive navigation systems while designing the Wii Remote, eventually producing a prototype that resembled a cell phone. [2]
The iControlPad is a wireless game controller compatible with a variety of smartphones, tablets, and personal computers.It is designed for use as either a standalone gamepad or attached to appropriately sized devices, such as the iPhone, using a clamp system. [2]