Search results
Results from the WOW.Com Content Network
A.C.R.O.N.Y.M. Games Tecmo: NCAA Basketball 10: November 18, 2009 PlayStation 3 Xbox 360: EA Canada: EA Sports: StarDunk: July 12, 2010 iOS, Android: Godzilab Playdigious NBA Jam: October 5, 2010 November 17, 2010 February 10, 2011 Wii Xbox 360 PlayStation 3 iOS: EA Canada: EA Sports: NBA 2K11: October 5, 2010 Windows PlayStation 2 PlayStation ...
NBA Basketball 2000 is a video game developed by Radical Entertainment, published by Fox Sports Interactive and distributed by 20th Century Fox Home Entertainment in North America and Activision internationally for Microsoft Windows and PlayStation in 1999.
NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series. Its cover art features Tim Hardaway of the Miami Heat . The game was developed by EA Sports in 1997 for Windows , PlayStation , and Sega Saturn , while also being the final NBA Live game released for the Super ...
The player controls basketball star Julius Erving or Larry Bird in a game of one-on-one against another player or the computer. The game includes personal fouls, a 24-second shot clock, jumpers, fadeaways, putbacks, and what is likely the first instant replay in video games. [2] It allows for play to a certain score or timed games.
Basketball is a sports video game programmed by Alan Miller for the Atari Video Computer System (later renamed to the Atari 2600) and published by Atari, Inc. in 1978. The cartridge presents a game of one-on-one basketball and can be played by one or two players, one of the few early VCS titles to have a single-player mode with an AI-controlled opponent.
This list contains games released for the Windows 3.x platform, mostly created between 1989 and 1994. Many are also compatible with the later 32-bit Windows operating systems. Contents:
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
The Game Gear and PlayStation ports were programmed by Iguana UK employee Chris Kirby, with the Sega Saturn version coded by Darren Tunnicliff. Steve Snake, who would later create the Genesis emulator Kega Fusion, made the 32X version. [4] The game was written entirely in assembly language. The game had a marketing budget of $10 million. [14]