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Yuji Horii, the creator of Dragon Quest series. In 1982, Enix sponsored a video game programming contest in Japan which brought much of the Dragon Quest team together, including creator Yuji Horii. [112] The prize was a trip to the United States and a visit to AppleFest '83 in San Francisco, where Horii discovered the Wizardry video game series ...
Maya and Meena were both created by the game's creator, Yuji Horii, and designed by the game's artist, Akira Toriyama. [citation needed] Horii decided to change up the player's expected structure of the fifth chapter by having the characters join the Hero's party in reverse order of the earlier chapters, meaning the sisters were set to be the first to join the Hero. [1]
Yuji Horii (堀井 雄二, Horii Yūji, born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise, [1] supervising and writing the scenario for Chrono Trigger, and The Portopia Serial Murder Case, released in 1983 as one of the first visual novel adventure games.
The company is best known for its involvement in the development of the Dragon Quest series by Enix and later Square Enix.While ArtePiazza was mostly responsible for the CG design and illustrations of some of the early titles, they produced enhanced remakes of others.
To create Dragon Quest, the gameplay needed to be simplified. [34] According to Horii: "There was no keyboard, and the system was much simpler, using just a [game] controller. But I still thought that it would be really exciting for the player to play as their alter ego in the game.
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The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series.
Akira Toriyama (Japanese: 鳥山 明, Hepburn: Toriyama Akira, April 5, 1955 – March 1, 2024) [1] was a Japanese manga artist and character designer. He first achieved mainstream recognition for creating the popular manga series Dr. Slump (1980–1984), before going on to create Dragon Ball (1984–1995); his most famous work.