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Night Raid is a DirectX 12 test designed for systems using integrated graphics, such as tablets, laptops, and desktops lacking dedicated graphics hardware. Fire Strike is a DirectX 11 test for gaming PCs. Fire Strike Extreme is a variant of Fire Strike used to test high-performance gaming PCs with multiple GPUs.
The benchmark 3D scene is a steampunk-style city on flying islands in the middle of the clouds. The scene is GPU-intensive because of tessellation used for all the surfaces, dynamic sky with volumetric clouds and day-night cycle, real-time global illumination, and screen-space ambient occlusion.
The dedicated graphics cards consume much more power than integrated graphics but also provides higher 3D performances, which is needed for a better gaming and CAD experience. Following is a list of the TDPs of the most popular CPU with integrated graphics and dedicated graphics cards.
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4]In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision.
The NEC μPD7220 was the first implementation of a personal computer graphics display processor as a single large-scale integration (LSI) integrated circuit chip. This enabled the design of low-cost, high-performance video graphics cards such as those from Number Nine Visual Technology. It became the best-known GPU until the mid-1980s. [9]
time (Unix) - can be used to determine the run time of a program, separately counting user time vs. system time, and CPU time vs. clock time. [1] timem (Unix) - can be used to determine the wall-clock time, CPU time, and CPU utilization similar to time (Unix) but supports numerous extensions.
The article suggested that a PhysX rewrite using SSE instructions may substantially lessen the performance discrepancy between CPU PhysX and GPU PhysX. In response to the Real World Technologies analysis, Mike Skolones, product manager of PhysX, said [ 32 ] that SSE support had been left behind because most games are developed for consoles ...