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Survival horror, action adventure, psychological horror: Terminal Reality: Windows: 2000-10-03: Blair Witch Volume 2: The Legend of Coffin Rock: Survival horror, action adventure, psychological horror: Human Head Studios: Windows: 2000-10-25: Blair Witch Volume 3: The Elly Kedward Tale: Survival horror, action adventure, psychological horror ...
Multiplayer No More Room in Hell is a cooperative first person survival horror video game , created by Matt "Maxx" Kazan and initially developed as a modification on Valve 's Source game engine . Set in a zombie apocalypse , the player assumes the role of one of eight remaining survivors, [ 1 ] with a focus on co-operation and survival.
After favourable reception of their 2015 title Until Dawn, the team realized that there was a market for interactive drama horror games, and wanted to expand the concept to a larger audience. [7] Thus, The Dark Pictures Anthology series was created, with Man of Medan being the first of eight planned instalments in the series. [ 8 ]
Puppet Master: The Game is a third-person survival horror game set in a different locations from the Puppet Master franchise. [1] [9] [8]The game is an asymmetrical single-player and multiplayer video game.
The gameplay of Content Warning bears similarities to Lethal Company and Phasmophobia, [4] which is a cooperative survival horror video game played from a first-person perspective. The player teams up with up to three other players to venture through the diving bell into the Old World, underground ruins with descending entrances to procedurally ...
Insurgency is a multiplayer, tactical first person shooter, and implements elements of realism, in an attempt to increase player immersion and promote teamwork. The game is primarily set in the Iraq war, however some maps are set in Afghanistan, and future updates are planned to expand the setting into a hypothetical conflict in Kosovo and ...
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Critics placed Crawl in a trend of local multiplayer functionality amongst indie games. [1] [5] Pete Davison of USgamer wrote that the game bridged multiple genres and was an example of the resurgence of couch co-op's fashionability. [1] Rock, Paper, Shotgun 's Nathan Grayson compared the game's premise with Dungeonland. [6]