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  2. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    In computer graphics, anti-aliasing improves the appearance of "jagged" polygon edges, or "jaggies", so they are smoothed out on the screen. However, it incurs a performance cost for the graphics card and uses more video memory. The level of anti-aliasing determines how smooth polygon edges are (and how much video memory it consumes).

  3. Penrose tiling - Wikipedia

    en.wikipedia.org/wiki/Penrose_tiling

    One approach is to color the vertices (with two colors, e.g., black and white) and require that adjacent tiles have matching vertices. [32] Another is to use a pattern of circular arcs (as shown above left in green and red) to constrain the placement of tiles: when two tiles share an edge in a tiling, the patterns must match at these edges.

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    In 1978 Jim Blinn described how the normals of a surface could be perturbed to make geometrically flat faces have a detailed appearance. [2] The idea of taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc. SIGGRAPH 1996, [3] where this approach was used for creating displacement maps over nurbs.

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    A position (usually in 3D space) along with other information such as color, normal vector and texture coordinates. edge A connection between two vertices. face A closed set of edges, in which a triangle face has three edges, and a quad face has four edges. A polygon is a coplanar set of faces. In systems that support multi-sided faces ...

  7. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  8. 6 of the Most Common Home Renovations — Are They Worth It ...

    www.aol.com/finance/6-most-common-home...

    With home prices still on the rise in every region of the U.S., 63% of homeowners say they'd rather remodel their homes than move to renovated homes, according to an October survey by Clever Real...

  9. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map.