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User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on ...
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators ...
The interface uses "cards" to manage multitasking and represent apps. The user switches between running apps with a flick from left and right on the screen. Apps are closed by flicking a "card" up—and "off"—the screen. The app "cards" can be rearranged for organization. webOS 2.0 introduced 'stacks', where related cards could be "stacked ...
The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The ...
The purpose of the UI design draft is to show the design proposed, and to explain how the user interface enables the user to complete the main use cases, without going into details. It should be as visual as possible and all the material created must be in such a format that it can be used in the final UI specification.
UMLi is an extension of UML, and adds support for representation commonly occurring in user interfaces.. Because application models in UML describe few aspects of user interfaces, and because the model-based user interface development environments (MB-UIDE) lack ability for modeling applications, the University of Manchester started the research project UMLi in 1998.
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Direct manipulation, as well as user interface design in general, for 3D computer graphics tasks, is still an active area of invention and innovation. The process of generating CG images is not considered to be intuitive or easy in comparison to the difficulty of what the user wants to do, especially for complex and less common tasks.