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Hopper is a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is designed for datacenters and is used alongside the Lovelace microarchitecture. It is the latest generation of the line of products formerly branded as Nvidia Tesla, now Nvidia Data Centre GPUs.
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
Alea GPU, [19] created by QuantAlea, [20] introduces native GPU computing capabilities for the Microsoft .NET languages F# [21] and C#. Alea GPU also provides a simplified GPU programming model based on GPU parallel-for and parallel aggregate using delegates and automatic memory management. [22]
Madagascar, an open-source software package for multidimensional data analysis and reproducible computational experiments. mlpack is an open-source library for machine learning, providing a simple and consistent API, while exploiting C++ language features to provide maximum performance and flexibility
A visual programming data-flow software suite with widgets for statistical data analysis, interactive data visualization, data mining, and machine learning. Origin: GUI, COM, C/ C++ and scripting: proprietary: No 1992: June 22, 2017 / 2017 SR2: Windows: Multi-layer 2D, 3D and statistical graphs for science and engineering. Built-in digitizing tool.
The GeForce 40 series is the most recent family of consumer-level graphics processing units developed by Nvidia, succeeding the GeForce 30 series.The series was announced on September 20, 2022, at the GPU Technology Conference (GTC) 2022 event, and launched on October 12, 2022, starting with its flagship model, the RTX 4090.
It is a software and fabless company which designs and supplies graphics processing units (GPUs), application programming interfaces (APIs) for data science and high-performance computing, as well as system on a chip units (SoCs) for mobile computing and the automotive market.
The goal of computer graphics is to generate computer-generated images, or frames, using certain desired metrics. One such metric is the number of frames generated in a given second. Real-time computer graphics systems differ from traditional (i.e., non-real-time) rendering systems in that non-real-time graphics typically rely on ray tracing.