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  2. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    HDR10 Media Profile, more commonly known as HDR10, is an open high-dynamic-range video (HDR) standard announced on August 27, 2015, by the Consumer Electronics Association. [1] It is the most widespread HDR format. [2] HDR10 is not backward compatible with SDR. It includes HDR static metadata but not dynamic metadata.

  3. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    On HDR10 displays that have lower color volume than the HDR10 content (such as lower peak brightness capability), the HDR10 metadata provides information to help the display adjust to the video. [6] The metadata is static and constant with respect to each individual video and does not inform the display exactly how the content should be adjusted.

  4. HDR10+ - Wikipedia

    en.wikipedia.org/wiki/HDR10+

    Logo. HDR10+ [1] is a high dynamic range (HDR) video technology that adds dynamic metadata [2] to HDR10 source files. The dynamic metadata are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way based on the content creator's intentions.

  5. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  6. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    HDR displays refers to displays compatible with that technology. HDR formats refers to formats such as HDR10, HDR10+, Dolby Vision and HLG. HDR video refers to a video encoded in an HDR format. Thoses HDR video have a greater bit depth, luminance and color volume than standard dynamic range (SDR) video which uses a conventional gamma curve. [22]

  7. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    Thus HDR rendering systems have to map the full dynamic range of what the eye would see in the rendered situation onto the capabilities of the device. This tone mapping is done relative to what the virtual scene camera sees, combined with several full screen effects , e.g. to simulate dust in the air which is lit by direct sunlight in a dark ...

  8. Perceptual quantizer - Wikipedia

    en.wikipedia.org/wiki/Perceptual_Quantizer

    [7] [8] ITU specifies the use of PQ or HLG as transfer functions for HDR-TV. [7] PQ is the basis of HDR video formats (such as Dolby Vision, [2] [9] HDR10 [10] and HDR10+ [11]) and is also used for HDR still picture formats. [12] [13] PQ is not backward compatible with the BT.1886 EOTF (i.e. the gamma curve of SDR), while HLG is compatible.

  9. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Currently, the only display technology capable of multi-syncing (displaying different resolutions and refresh rates without the need for scaling). [55] Display lag is extremely low due to its nature, which does not have the ability to store image data before output, unlike LCDs, plasma displays and OLED displays. [ 56 ]

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