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  2. How to Solve it by Computer - Wikipedia

    en.wikipedia.org/wiki/How_to_solve_it_by_computer

    How to Solve it by Computer is a computer science book by R. G. Dromey, [1] first published by Prentice-Hall in 1982. It is occasionally used as a textbook, especially in India.

  3. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  4. The magazine said that the book was not easy to read, but that it would expose experienced programmers to both old and new topics. [ 8 ] A review of SICP as an undergraduate textbook by Philip Wadler noted the weaknesses of the Scheme language as an introductory language for a computer science course. [ 9 ]

  5. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Unlike the latter however, optimisation algorithms do not necessarily require problems to be logic-solvable, giving them the potential to solve a wider range of problems. Algorithms designed for graph colouring are also known to perform well with Sudokus. [13] It is also possible to express a Sudoku as an integer linear programming problem ...

  6. Semidefinite programming - Wikipedia

    en.wikipedia.org/wiki/Semidefinite_programming

    A linear programming problem is one in which we wish to maximize or minimize a linear objective function of real variables over a polytope.In semidefinite programming, we instead use real-valued vectors and are allowed to take the dot product of vectors; nonnegativity constraints on real variables in LP (linear programming) are replaced by semidefiniteness constraints on matrix variables in ...

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better? If this technique fails, Pólya advises: [6] "If you cannot solve the proposed problem, try to solve first some related problem. Could you imagine a more accessible related problem?"

  8. Algorithms + Data Structures = Programs - Wikipedia

    en.wikipedia.org/wiki/Algorithms_+_Data...

    Algorithms + Data Structures = Programs [1] is a 1976 book written by Niklaus Wirth covering some of the fundamental topics of system engineering, computer programming, particularly that algorithms and data structures are inherently related.

  9. Introduction to Algorithms - Wikipedia

    en.wikipedia.org/wiki/Introduction_to_Algorithms

    In the preface, the authors write about how the book was written to be comprehensive and useful in both teaching and professional environments. Each chapter focuses on an algorithm, and discusses its design techniques and areas of application. Instead of using a specific programming language, the algorithms are written in pseudocode. The ...

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