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The TCP congestion-avoidance algorithm is the primary basis for congestion control in the Internet. [ 2 ] [ 3 ] [ 4 ] Per the end-to-end principle , congestion control is largely a function of internet hosts , not the network itself.
TCP Vegas is a TCP congestion avoidance algorithm that emphasizes packet delay, rather than packet loss, as a signal to help determine the rate at which to send packets. It was developed at the University of Arizona by Lawrence Brakmo and Larry L. Peterson and introduced in 1994.
CUBIC is a network congestion avoidance algorithm for TCP which can achieve high bandwidth connections over networks more quickly and reliably in the face of high latency than earlier algorithms. It helps optimize long fat networks. [1] [2] In 2006, the first CUBIC implementation was released in Linux kernel 2.6.13. [3]
BIC TCP (Binary Increase Congestion control) is one of the congestion control algorithms that can be used for Transmission Control Protocol (TCP). BIC is optimized for high-speed networks with high latency: so-called long fat networks. For these networks, BIC has significant advantage over previous congestion control schemes in correcting for ...
H-TCP is another implementation of TCP with an optimized congestion control algorithm for high speed networks with high latency (LFN: Long Fat Networks). It was created by researchers at the Hamilton Institute in Ireland. H-TCP is an optional module in Linux since kernel version 2.6, and has been implemented for FreeBSD 7. [1]
QUIC's secondary goals include reduced connection and transport latency, and bandwidth estimation in each direction to avoid congestion. It also moves congestion control algorithms into the user space at both endpoints, rather than the kernel space, which it is claimed [by whom?] will allow these
DECbit is a TCP congestion control technique implemented in routers to avoid congestion.Its utility is to predict possible congestion and prevent it. When a router wants to signal congestion to the sender, it adds a bit in the header of packets sent.
Random early detection (RED), also known as random early discard or random early drop, is a queuing discipline for a network scheduler suited for congestion avoidance. [1]In the conventional tail drop algorithm, a router or other network component buffers as many packets as it can, and simply drops the ones it cannot buffer.