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A world in a parallel universe where magic works. Witch World: 1963: N G Wonderland: Lewis Carroll: An underground realm accessed through a rabbit hole. Alice's Adventures in Wonderland: 1865: N P F C T World of Two Moons: Wendy and Richard Pini: An Earth-like world, the setting of the Elfquest comic book series. "Fire and Flight" 1978: C G ...
The realm of Louhi in Finnish mythology, literally translated its name means "North". Quivira and Cíbola: Two of the legendary Seven Cities of Gold supposed by Spanish conquistadors to have existed in the Americas. Ryūgū-jō: The undersea palace of Ryūjin, the dragon kami of the sea. Section 37: Paul Bunyan's legendary camp. So large that ...
Magic words are phrases used in fantasy fiction or by stage magicians. Frequently such words are presented as being part of a divine, adamic, or other secret or empowered language. Certain comic book heroes use magic words to activate their powers. Magic words are also used as Easter eggs or cheats in computer games, other software, and ...
Magic Realm is a fantasy adventure board game designed by Richard Hamblen and published by Avalon Hill in 1979. Magic Realm is more complex than many wargames and is somewhat similar to a role-playing game. It can be played solitaire or with up to 16 players and game time can last 4 hours or more.
Guildmasters' Guide to Ravnica is a 256-page campaign and adventure guide for using the Ravnica setting, from the collectible card game Magic: The Gathering, in the 5th edition. The book includes a ninety page overview of "the ten guilds of Ravnica along with the Tenth District where most of the guilds operate.
Lich is an archaic English word for "corpse"; the gate at the lowest end of the cemetery where the coffin and funerary procession usually entered was commonly referred to as the lich gate. This gate was quite often covered by a small roof where part of the funerary service could be carried out.
The terms esoteric and arcane can also be used to describe the occult, [4] [5] in addition to their meanings unrelated to the supernatural. The term occult sciences was used in the 16th century to refer to astrology, alchemy, and natural magic, which today are considered pseudosciences.
Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other D&D settings, Mystara had ascended immortal beings instead of gods. [1]
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