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Software architecture pattern is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. [ 1 ]
Enterprise architecture regards the enterprise as a large and complex system or system of systems. [3] To manage the scale and complexity of this system, an architectural framework provides tools and approaches that help architects abstract from the level of detail at which builders work, to bring enterprise design tasks into focus and produce valuable architecture description documentation.
The Java Platform, Enterprise Edition architecture is a layered reference architecture which provides a template solution for many enterprise systems developed in Java. Examples of implementing frameworks include Glassfish and Wildfly. The IBM Insurance Application Architecture [3] is a reference architecture for the Insurance domain.
The NIST Enterprise Architecture Model is a five-layered model for enterprise architecture, designed for organizing, planning, and building an integrated set of information and information technology architectures. The five layers are defined separately but are interrelated and interwoven. [2] The model defined the interrelation as follows: [3]
MOF is designed as a four-layered architecture. It provides a meta-meta model at the top layer, called the M3 layer. This M3-model is the language used by MOF to build metamodels, called M2-models. The most prominent example of a Layer 2 MOF model is the UML metamodel, the model that describes the UML itself.
The 4+1 view model is generic and is not restricted to any notation, tool or design method. Quoting Kruchten, The “4+1” view model is rather “generic”: other notations and tools can be used, other design methods can be used, especially for the logical and process decompositions, but we have indicated the ones we have used with success.
These are called design patterns. So, for example, the language for architecture describes items like: settlements, buildings, rooms, windows, latches, etc. Each solution includes syntax, a description that shows where the solution fits in a larger, more comprehensive or more abstract design. This automatically links the solution into a web of ...
In software object-oriented design, a layer is a group of classes that have the same set of link-time module dependencies to other modules. [1] In other words, a layer is a group of reusable components that are reusable in similar circumstances. In programming languages, the layer distinction is often expressed as "import" dependencies between ...