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The Microsoft Foundation Classes (MFC), a C++ wrapper around the Windows API. The Windows Template Library (WTL), a template-based extension to ATL and a replacement of MFC; The Object Windows Library (OWL), Borland's alternative to MFC. The Visual Component Library (VCL) is Embarcadero's toolkit used in C++Builder and Delphi. It wraps the ...
FLTK is an object-oriented widget toolkit written in the programming language C++.While GTK is mainly optimized for the X Window System, FLTK works on other platforms, including Microsoft Windows (interfaced with the Windows API), and OS X (interfaced with Quartz).
wxWidgets (formerly wxWindows) is a widget toolkit and tools library for creating graphical user interfaces (GUIs) for cross-platform applications. wxWidgets enables a program's GUI code to compile and run on several computer platforms with no significant code changes.
This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code .
Windows Template Library (WTL) is a free software, object-oriented C++ template library for Win32 development. WTL was created by Microsoft employee Nenad Stefanovic for internal use and later released as an unsupported add-on to Visual Studio and the Win32 Framework SDK.
Scintilla supports many features to make code editing easier in addition to syntax highlighting. The highlighting method allows the use of different fonts, colors, styles and background colors, and is not limited to fixed-width fonts.
learn.microsoft.com /windows /apps /windows-app-sdk / Windows App SDK (formerly known as Project Reunion ) [ 3 ] is a software development kit (SDK) from Microsoft that provides a unified set of APIs and components that can be used to develop desktop applications for both Windows 11 and Windows 10 version 1809 and later.
It is a fully object-oriented programming user interface management system, [2] using the Common Lisp Object System (CLOS) and is based on the mechanism of stream input and output. [3] There are also facilities for output device independence. It is descended from the GUI system Dynamic Windows [4] of Symbolics' Lisp machines between 1988 and 1993.