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A hardware compatibility list is a database of hardware models and their compatibility with a certain operating system. HCLs can be centrally controlled (one person or team keeps the list of hardware maintained) or user-driven (users submit reviews on hardware they have used).
Remote assistance: remote and local users are able to view the same screen at the same time, so a remote user can assist a local user. Access permission request: local user should approve a remote access session start. NAT passthrough: the ability to connect to the server behind a NAT without configuring the router's port forwarding rules. It ...
Software compatibility can also refer to ability for the software to run on a particular operating system. Very rarely is a compiled software compatible with multiple different CPU architectures. Normally, an application is compiled for different CPU architectures and operating systems to allow it to be compatible with the different system.
If the remote control software package supports audio transfer, the playback software can run on the remote computer, while the music can be heard from the local computer, as though the software were running locally. Co-Browsing: the navigation of the Web by several people accessing the same web pages at the same time. When session leader ...
djmount, free software to mount as a Linux filesystem the media content of compatible UPnP AV devices. Gnome Videos (Totem), a free and open-source Media Player part of the GNOME desktop, via the grilo plugin. upmpdcli, a free and open-source UPnP media renderer front end to MPD, the Music Player Daemon
In 2007, Sony made all original PlayStation games, when played on a PlayStation 3, compatible with Remote Play on the PSP. [10] Additionally, Sony announced that all PlayStation 4 games will be playable on the PlayStation Vita. [2] Beyond these two scenarios, Remote Play was a feature that was sparingly implemented in games.
Even on similar systems, the details of implementing a compatibility layer can be quite intricate and troublesome; a good example is the IRIX binary compatibility layer in the MIPS architecture version of NetBSD. [25] A compatibility layer requires the host system's CPU to be (upwardly) compatible to that of the foreign
Pages in category "Backward-compatible video game consoles" The following 29 pages are in this category, out of 29 total. This list may not reflect recent changes. A.
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