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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    k 1 = c · (a + b) k 2 = a · (d − c) k 3 = b · (c + d) Real part = k 1 − k 3 Imaginary part = k 1 + k 2. This algorithm uses only three multiplications, rather than four, and five additions or subtractions rather than two. If a multiply is more expensive than three adds or subtracts, as when calculating by hand, then there is a gain in speed.

  3. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    [1] [2] All functions use floating-point numbers in one manner or another. Different C standards provide different, albeit backwards-compatible, sets of functions. Most of these functions are also available in the C++ standard library, though in different headers (the C headers are included as well, but only as a deprecated compatibility feature).

  4. Matrix multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Matrix_multiplication...

    The definition of matrix multiplication is that if C = AB for an n × m matrix A and an m × p matrix B, then C is an n × p matrix with entries = =. From this, a simple algorithm can be constructed which loops over the indices i from 1 through n and j from 1 through p, computing the above using a nested loop:

  5. Saturation arithmetic - Wikipedia

    en.wikipedia.org/wiki/Saturation_arithmetic

    Saturation arithmetic is a version of arithmetic in which all operations, such as addition and multiplication, are limited to a fixed range between a minimum and maximum value. If the result of an operation is greater than the maximum, it is set ("clamped") to the maximum; if it is below the minimum, it is clamped to the minimum. The name comes ...

  6. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  7. Carry-less product - Wikipedia

    en.wikipedia.org/wiki/Carry-less_product

    Multiplication of two such field elements consists of multiplication of the corresponding polynomials, followed by a reduction with respect to some irreducible polynomial which is taken from the construction of the field. If the polynomials are encoded as binary numbers, carry-less multiplication can be used to perform the first step of this ...

  8. Finite field arithmetic - Wikipedia

    en.wikipedia.org/wiki/Finite_field_arithmetic

    A multiplication uses one carryless multiply to produce a product (up to 2n − 1 bits), another carryless multiply of a pre-computed inverse of the field polynomial to produce a quotient = ⌊product / (field polynomial)⌋, a multiply of the quotient by the field polynomial, then an xor: result = product ⊕ ((field polynomial) ⌊product ...

  9. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...