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  2. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    [1] [2] All functions use floating-point numbers in one manner or another. Different C standards provide different, albeit backwards-compatible, sets of functions. Most of these functions are also available in the C++ standard library, though in different headers (the C headers are included as well, but only as a deprecated compatibility feature).

  3. GNU Multiple Precision Arithmetic Library - Wikipedia

    en.wikipedia.org/wiki/GNU_Multiple_Precision...

    GNU Multiple Precision Arithmetic Library (GMP) is a free library for arbitrary-precision arithmetic, operating on signed integers, rational numbers, and floating-point numbers. [3] There are no practical limits to the precision except the ones implied by the available memory (operands may be of up to 2 32 −1 bits on 32-bit machines and 2 37 ...

  4. Saturation arithmetic - Wikipedia

    en.wikipedia.org/wiki/Saturation_arithmetic

    Saturation arithmetic is a version of arithmetic in which all operations, such as addition and multiplication, are limited to a fixed range between a minimum and maximum value. If the result of an operation is greater than the maximum, it is set ("clamped") to the maximum; if it is below the minimum, it is clamped to the minimum. The name comes ...

  5. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    For multiplication, the most straightforward algorithms used for multiplying numbers by hand (as taught in primary school) require (N 2) operations, but multiplication algorithms that achieve O(N log(N) log(log(N))) complexity have been devised, such as the Schönhage–Strassen algorithm, based on fast Fourier transforms, and there are also ...

  6. List of arbitrary-precision arithmetic software - Wikipedia

    en.wikipedia.org/wiki/List_of_arbitrary...

    Programming languages that support arbitrary precision computations, either built-in, or in the standard library of the language: Ada: the upcoming Ada 202x revision adds the Ada.Numerics.Big_Numbers.Big_Integers and Ada.Numerics.Big_Numbers.Big_Reals packages to the standard library, providing arbitrary precision integers and real numbers.

  7. Finite field arithmetic - Wikipedia

    en.wikipedia.org/wiki/Finite_field_arithmetic

    A multiplication uses one carryless multiply to produce a product (up to 2n − 1 bits), another carryless multiply of a pre-computed inverse of the field polynomial to produce a quotient = ⌊product / (field polynomial)⌋, a multiply of the quotient by the field polynomial, then an xor: result = product ⊕ ((field polynomial) ⌊product ...

  8. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    k 1 = c · (a + b) k 2 = a · (d − c) k 3 = b · (c + d) Real part = k 1 − k 3 Imaginary part = k 1 + k 2. This algorithm uses only three multiplications, rather than four, and five additions or subtractions rather than two. If a multiply is more expensive than three adds or subtracts, as when calculating by hand, then there is a gain in speed.

  9. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.