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  2. Superflip - Wikipedia

    en.wikipedia.org/wiki/Superflip

    The superflip is a completely symmetrical combination, which means applying a superflip algorithm to the cube will always yield the same position, irrespective of the orientation in which the cube is held. The superflip is self-inverse; i.e. performing a superflip algorithm twice will bring the cube back to the starting position.

  3. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    It gives an alternative to edge flipping for computing the Delaunay triangles containing a newly inserted vertex. Unfortunately the flipping-based algorithms are generally hard to parallelize, since adding some certain point (e.g. the center point of a wagon wheel) can lead to up to O(n) consecutive flips.

  4. Flip distance - Wikipedia

    en.wikipedia.org/wiki/Flip_distance

    The flip distance between two triangulations is the minimum number of flips needed to transform one triangulation into another. [1] It can also be described as the shortest path distance in a flip graph, a graph that has a vertex for each triangulation and an edge for each flip between two triangulations. [1]

  5. Rubik's Revenge - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revenge

    A solved Rubik's Revenge cube. The Rubik's Revenge (also known as the 4×4×4 Rubik's Cube) is a 4×4×4 version of the Rubik's Cube.It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. [1]

  6. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    There is a need to flip a complementary pair or a complete set of edge cubies in the final edge set. This condition will be referred to as an OLL (orientation of last layer) requirement. There is a need to swap the positions of two edge cubie sets in the final layer. This condition will be referred to as a PLL (permutation of last layer ...

  7. Domino tiling - Wikipedia

    en.wikipedia.org/wiki/Domino_tiling

    In geometry, a domino tiling of a region in the Euclidean plane is a tessellation of the region by dominoes, shapes formed by the union of two unit squares meeting edge-to-edge. Equivalently, it is a perfect matching in the grid graph formed by placing a vertex at the center of each square of the region and connecting two vertices when they ...

  8. Coin flipping - Wikipedia

    en.wikipedia.org/wiki/Coin_flipping

    Coin flipping, coin tossing, or heads or tails is the practice of throwing a coin in the air and checking which side is showing when it lands, in order to randomly choose between two alternatives. It is a form of sortition which inherently has two possible outcomes.

  9. Flip graph - Wikipedia

    en.wikipedia.org/wiki/Flip_graph

    The flip graphs of a quadrilateral (top-left), a pentagon (top-right), and a hexagon (bottom). Examples of flips in dimension 1 (top-right), 2 (top-left and central row), and 3 (bottom row). In mathematics, a flip graph is a graph whose vertices are combinatorial or geometric objects, and whose edges link two of these objects when they can be ...