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  2. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    Illustration showing how to find the angle between vectors using the dot product Calculating bond angles of a symmetrical tetrahedral molecular geometry using a dot product. In Euclidean space, a Euclidean vector is a geometric object that possesses both a magnitude and a direction. A vector can be pictured as an arrow.

  3. Direction cosine - Wikipedia

    en.wikipedia.org/wiki/Direction_cosine

    If vectors u and v have direction cosines (α u, β u, γ u) and (α v, β v, γ v) respectively, with an angle θ between them, their units vectors are ^ = + + (+ +) = + + ^ = + + (+ +) = + +. Taking the dot product of these two unit vectors yield, ^ ^ = + + = ⁡, where θ is the angle between the two unit vectors, and is also the angle between u and v.

  4. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  5. Law of cosines - Wikipedia

    en.wikipedia.org/wiki/Law_of_cosines

    Another case is when two sides and the angle between them are known and the rest are unknown. We multiply one of the sides by the sine of the [known] angle one time and by the sine of its complement the other time converted and we subtract the second result from the other side if the angle is acute and add it if the angle is obtuse.

  6. Angle - Wikipedia

    en.wikipedia.org/wiki/Angle

    An angle equal to 0° or not turned is called a zero angle. [10] An angle smaller than a right angle (less than 90°) is called an acute angle [11] ("acute" meaning "sharp"). An angle equal to ⁠ 1 / 4 ⁠ turn (90° or ⁠ π / 2 ⁠ radians) is called a right angle. Two lines that form a right angle are said to be normal, orthogonal, or ...

  7. Cosine similarity - Wikipedia

    en.wikipedia.org/wiki/Cosine_similarity

    The normalized angle, referred to as angular distance, between any two vectors and is a formal distance metric and can be calculated from the cosine similarity. [5] The complement of the angular distance metric can then be used to define angular similarity function bounded between 0 and 1, inclusive.

  8. Angular velocity - Wikipedia

    en.wikipedia.org/wiki/Angular_velocity

    The addition of angular velocity vectors for frames is also defined by the usual vector addition (composition of linear movements), and can be useful to decompose the rotation as in a gimbal. All components of the vector can be calculated as derivatives of the parameters defining the moving frames (Euler angles or rotation matrices).

  9. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3), the group of all rotation matrices, from an axis–angle representation. In terms of Lie theory, the Rodrigues' formula provides an algorithm to compute the exponential map from the Lie algebra so (3) to its Lie group SO(3) .