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Full HD:1080 HDTV (1080i, 1080p Xbox One, Nintendo Switch) ... 1 Computer graphics. 2 Television and media. Toggle Television and media subsection. 2.1 Analog systems.
Super Video Graphics Array, abbreviated to Super VGA or SVGA, [1] [75] [84] also known as Ultra Video Graphics Array early on, [95] abbreviated to Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards. [96] Originally, it was an extension to the VGA standard first released by IBM in 1987.
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
The dot pitch of a computer display determines the absolute limit of possible pixel density. Typical circa-2000 cathode-ray tube or LCD computer displays range from 67 to 130 PPI, though desktop monitors have exceeded 200 PPI, and certain smartphone manufacturers' flagship mobile device models have been exceeding 500 PPI since 2014.
Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis , also developed by Crytek.
3D animation of ambient occlusion enabled on the animation to the right. In the absence of hardware-assisted ray traced ambient occlusion, real-time applications such as computer games can use screen space ambient occlusion (SSAO) techniques such as horizon-based ambient occlusion including HBAO and ground-truth ambient occlusion (GTAO) as a faster approximation of true ambient occlusion ...
In 3D computer graphics, the image plane is that plane in the world which is identified with the plane of the display monitor used to view the image that is being rendered. It is also referred to as screen space. If one makes the analogy of taking a photograph to rendering a 3D image, the surface of the film is the image plane.
For real-time 3D graphics, it has become common to use complicated heuristics (and even neural-networks) to perform anti-aliasing. [ 49 ] [ 50 ] [ 35 ] : 9.3 [ 16 ] : 5.4.2 In 3D rasterization, color is usually determined by a pixel shader or fragment shader , a small program that is run for each pixel.