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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.

  3. Interactive Connectivity Establishment - Wikipedia

    en.wikipedia.org/wiki/Interactive_Connectivity...

    Interactive Connectivity Establishment (ICE) is a technique used in computer networking to find ways for two computers to talk to each other as directly as possible in peer-to-peer networking. This is most commonly used for interactive media such as Voice over Internet Protocol (VoIP), peer-to-peer communications, video, and instant messaging .

  4. X Window System protocols and architecture - Wikipedia

    en.wikipedia.org/wiki/X_Window_System_protocols...

    In X, the server runs on the user's computer, while the clients may run on remote machines. This terminology reverses the common notion of client–server systems, where the client normally runs on the user's local computer and the server runs on the remote computer. The X Window terminology takes the perspective that the X Window program is at ...

  5. Message sequence chart - Wikipedia

    en.wikipedia.org/wiki/Message_Sequence_Chart

    Since in MSCs the communication behaviour is presented in a very intuitive and transparent manner, particularly in the graphical representation, the MSC language is easy to learn, use and interpret. In connection with other languages it can be used to support methodologies for system specification, design, simulation, testing, and documentation.

  6. WhatsApp - Wikipedia

    en.wikipedia.org/wiki/WhatsApp

    WhatsApp (officially WhatsApp Messenger) is an American instant messaging (IM) and voice-over-IP (VoIP) service owned by technology conglomerate Meta. [13] It allows users to send text, voice messages and video messages, [14] make voice and video calls, and share images, documents, user locations, and other content.

  7. Remote procedure call - Wikipedia

    en.wikipedia.org/wiki/Remote_procedure_call

    The client calls the client stub. The call is a local procedure call, with parameters pushed on to the stack in the normal way. The client stub packs the parameters into a message and makes a system call to send the message. Packing the parameters is called marshalling. The client's local operating system sends the message from the client ...

  8. Real-Time Media Flow Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-Time_Media_Flow_Protocol

    RTMFP flows data between the endā€user clients and not the server, bandwidth is not being used at the server. RTMFP uses the User Datagram Protocol, (UDP) to send video and audio data over the Internet, so needs to handle missing, dropped, or out of order packets. RTMFP has two features that may help to mitigate the effects of connection errors.

  9. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    Multiplayer video games or online video games may run as a client on each computer. [3] The term "client" may also be applied to computers or devices that run the client software or users that use the client software. A client is part of a client–server model, which is still used today. Clients and servers may be computer programs run on the ...