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  2. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:

  3. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    Any existing mapping is overwritten. The arguments to this operation are the key and the value. Remove or delete remove a (,) pair from the collection, unmapping a given key from its value. The argument to this operation is the key. Lookup, find, or get find the value (if any) that is bound to a given key. The argument to this operation is the ...

  4. MessagePack - Wikipedia

    en.wikipedia.org/wiki/MessagePack

    BSON represents both arrays and maps internally as documents, which are maps, where an array is a map with keys as decimal strings counting up from 0. MessagePack on the other hand represents both maps and arrays as arrays, where each map key-value pair is contiguous, making odd items keys and even items values.

  5. Hash table - Wikipedia

    en.wikipedia.org/wiki/Hash_table

    An associative array stores a set of (key, value) pairs and allows insertion, deletion, and lookup (search), with the constraint of unique keys. In the hash table implementation of associative arrays, an array A {\displaystyle A} of length m {\displaystyle m} is partially filled with n {\displaystyle n} elements, where m ≥ n {\displaystyle m ...

  6. Java collections framework - Wikipedia

    en.wikipedia.org/wiki/Java_collections_framework

    Maps are data structures that associate a key with an element. This lets the map be very flexible. If the key is the hash code of the element, the Map is essentially a Set. If it's just an increasing number, it becomes a list. Examples of Map implementations include java.util.HashMap, java.util.LinkedHashMap, and java.util.TreeMap.

  7. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables. All code belongs to classes and all values are objects.

  8. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    Defines a boolean variable for the values "true" or "false" only. By default, the value of boolean primitive type is false. This keyword is also used to declare that a method returns a value of the primitive type boolean. break Used to end the execution in the current loop body. Used to break out of a switch block. byte

  9. Bounds checking - Wikipedia

    en.wikipedia.org/wiki/Bounds_checking

    The JS++ programming language is able to analyze if an array index or map key is out-of-bounds at compile time using existent types, which is a nominal type describing whether the index or key is within-bounds or out-of-bounds and guides code generation. Existent types have been shown to add only 1ms overhead to compile times.