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  2. Category:Cartoon Network templates - Wikipedia

    en.wikipedia.org/wiki/Category:Cartoon_Network...

    [[Category:Cartoon Network templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Cartoon Network templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  3. Template:Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Template:Video_game_graphics

    Full motion video based game; Graphic adventure game; Isometric video game graphics; Side-scrolling video game; Stereoscopic video game; Text-based game; Third-person view; Tile-based video game; Top-down perspective; Vector game

  4. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  5. Digital puppetry - Wikipedia

    en.wikipedia.org/wiki/Digital_puppetry

    A production technique that can be used to perform digital puppets. Machinima involves creating computer-generated imagery (CGI) using the low-end 3D engines in video games. Players act out scenes in real-time using characters and settings within a game and the resulting footage is recorded and later edited into a finished film. [13]

  6. Template:Cartoon Network - Wikipedia

    en.wikipedia.org/wiki/Template:Cartoon_Network

    For video game-related articles, place only {{Cartoon Network video games}} at the bottom. This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is ...

  7. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    After drawing the outline, back-face culling is set back to normal to draw the shading and optional textures of the object. Finally, the image is composited via Z-buffering, as the back-faces always lie deeper in the scene than the front-faces. The result is that the object is drawn with a black outline and interior contour lines.

  8. Category:Drawing video games - Wikipedia

    en.wikipedia.org/wiki/Category:Drawing_video_games

    Pages in category "Drawing video games" The following 32 pages are in this category, out of 32 total. This list may not reflect recent changes. A. Acme Animation Factory;

  9. Template:Non-free use rationale video game cover - Wikipedia

    en.wikipedia.org/wiki/Template:Non-free_use...

    This template is optimized for video game cover art used in the article about the video game. It may or may not work in other contexts. For example, this non-free use rationale may not be appropriate for images of magazines, comic books, series, collections, or alternate editions.