Search results
Results from the WOW.Com Content Network
Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements and objective are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization).
Dantzig is known for his development of the simplex algorithm, [1] an algorithm for solving linear programming problems, and for his other work with linear programming. In statistics , Dantzig solved two open problems in statistical theory , which he had mistaken for homework after arriving late to a lecture by Jerzy Neyman .
Such a formulation is called an optimization problem or a mathematical programming problem (a term not directly related to computer programming, but still in use for example in linear programming – see History below). Many real-world and theoretical problems may be modeled in this general framework. Since the following is valid:
Linear–fractional programming (LFP) is a generalization of linear programming (LP). In LP the objective function is a linear function, while the objective function of a linear–fractional program is a ratio of two linear functions. In other words, a linear program is a fractional–linear program in which the denominator is the constant ...
Karmarkar's algorithm is an algorithm introduced by Narendra Karmarkar in 1984 for solving linear programming problems. It was the first reasonably efficient algorithm that solves these problems in polynomial time. The ellipsoid method is also polynomial time but proved to be inefficient in practice.
Linear algebra, a branch of mathematics dealing with vector spaces and linear mappings between these spaces, plays a critical role in various engineering disciplines, including fluid mechanics, fluid dynamics, and thermal energy systems. Its application in these fields is multifaceted and indispensable for solving complex problems.
In linear programming, a discipline within applied mathematics, a basic solution is any solution of a linear programming problem satisfying certain specified technical conditions. For a polyhedron P {\displaystyle P} and a vector x ∗ ∈ R n {\displaystyle \mathbf {x} ^{*}\in \mathbb {R} ^{n}} , x ∗ {\displaystyle \mathbf {x} ^{*}} is a ...
The discovery of linear time algorithms for linear programming and the observation that the same algorithms could in many cases be used to solve geometric optimization problems that were not linear programs goes back at least to Megiddo (1983, 1984), who gave a linear expected time algorithm for both three-variable linear programs and the ...