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In order to fully utilize the bandwidth of different types of memory such as caches and memory banks, few compilers or CPU architectures ensure perfectly strong ordering. [1] [5] Among the commonly used architectures, x86-64 processors have the strongest memory order, but may still defer memory store instructions until after memory load ...
Includes glossary, data dictionary, and issue tracking. Supports use case diagrams, auto-generated flow diagrams, screen mock-ups, and free-form diagrams. clang-uml: Unknown Unknown Unknown Unknown No C++ PlantUML, Mermaid.js Generate PlantUML and Mermaild.js diagrams from existing C++ codebase. Dia: Partly No No No
Transactional memory model [7] is the combination of cache coherency and memory consistency models as a communication model for shared memory systems supported by software or hardware; a transactional memory model provides both memory consistency and cache coherency. A transaction is a sequence of operations executed by a process that ...
The final revision of the proposed memory model, C++ n2429, [6] was accepted into the C++ draft standard at the October 2007 meeting in Kona. [7] The memory model was then included in the next C++ and C standards, C++11 and C11. [8] [9] The Rust programming language inherited most of C/C++'s memory model. [10]
In computer science, software transactional memory (STM) is a concurrency control mechanism analogous to database transactions for controlling access to shared memory in concurrent computing. It is an alternative to lock-based synchronization. STM is a strategy implemented in software, rather than as a hardware component.
On the x86-64 platform, a total of seven memory models exist, [7] as the majority of symbol references are only 32 bits wide, and if the addresses are known at link time (as opposed to position-independent code). This does not affect the pointers used, which are always flat 64-bit pointers, but only how values that have to be accessed via ...
The specific algorithms SuperMemo uses have been published, and re-implemented in other programs. Different algorithms have been used; SM-0 refers to the original (non-computer-based) algorithm, while SM-2 refers to the original computer-based algorithm released in 1987 (used in SuperMemo versions 1.0 through 3.0, referred to as SM-2 because SuperMemo version 2 was the most popular of these).
Initially, memory locations x and f both hold the value 0. The software thread running on processor #1 loops while the value of f is zero, then it prints the value of x. The software thread running on processor #2 stores the value 42 into x and then stores the value 1 into f. Pseudo-code for the two program fragments is shown below.