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  2. Presto (animation software) - Wikipedia

    en.wikipedia.org/wiki/Presto_(animation_software)

    The Academy of Motion Picture Arts and Sciences award announcement stated "Presto allows artists to work interactively in scene context with full-resolution geometric models and sophisticated rig controls, and has significantly increased the productivity of character animators at Pixar." [2]

  3. Friendster - Wikipedia

    en.wikipedia.org/wiki/Friendster

    Friendster was a social networking service originally based in Mountain View, California, founded by Jonathan Abrams and launched in March 2003. [2] [3] Before Friendster was redesigned, the service allowed users to contact other members, maintain those contacts, and share online content and media with those contacts. [4]

  4. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    The current releases from Reallusion, Character Creator 4, the Headshot plugin, iClone 8, Motion Live, and 3DXchange are the Reallusion digital human pipeline with character creation, animation, motion capture, and export. iClone 8, the current 3D animation tool release is a realtime character animation program with content libraries and live ...

  5. Yet another Social Games Portal Emerges: Friendster is back - AOL

    www.aol.com/2011/06/29/social-games-portal...

    Friendster, like the phoenix has thousands of times before, has risen again renewed, refreshed and predictably re-branded. TechCrunch reports that the failed social network, after it shut its ...

  6. CrazyTalk - Wikipedia

    en.wikipedia.org/wiki/CrazyTalk

    CrazyTalk is a real-time, 2D animation and rendering software developed and marketed by Reallusion, which is mainly used to make 2D animated cartoons. Features include facial animation tool that uses voice and text to animate facial images, auto motion engine that uses the intensity of animator's voice to drive their animations in real-time. As ...

  7. Autodesk Animator - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Animator

    Also, video game developers used the software for intros and other animated sequences in their games, for instance Formula One Grand Prix (1991, MicroProse), Cannon Fodder (1993, Virgin Interactive) and Jazz Jackrabbit 2 [14] (1998, Epic Games); animators used the software for animation for shows such as Dr. Katz, Professional Therapist.

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