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A single program deck, with individual subroutines marked. The markings show the effects of editing, as cards are replaced or reordered. Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the ...
In computer programming, a free-form language is a programming language in which the positioning of characters on the page in program text is insignificant. Program text does not need to be placed in specific columns as on old punched card systems, and frequently ends of lines are insignificant.
In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .
One card may have a question (expression) and an answer (pronunciation, meaning). By keeping the separate cards linked to the same fact, spelling mistakes can be adjusted against all cards at the same time, and Anki can ensure that related cards are not shown in too short a spacing. A special note type allows the generation of cloze deletion ...
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
For example, when testing a program that takes a user's personal details and verifies their credit card number, a developer may decide to add a magic string shortcut whereby entering the unlikely input of "***" as a credit card number would cause the program to automatically proceed as if the card were valid, without spending time verifying it.
CESIL, or Computer Education in Schools Instruction Language, [1] is a programming language designed to introduce pupils in British secondary schools to elementary computer programming. It is a simple language containing a total of fourteen instructions .
The cycles were divided into points according to when the rows on a punched card would appear under a read or punch station. On most [6] machines, cards were fed face down, 9-edge (bottom edge) first. Thus the first point in a card cycle would 9-time, the second 8 time and so on to 0-time. The times from 9 to 0 were known as digits.