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Simple Logging Facade for Java (SLF4J) provides a Java logging API by means of a simple facade pattern. The underlying logging backend is determined at runtime by adding the desired binding to the classpath and may be the standard Sun Java logging package java.util.logging, [ 2 ] Log4j , Reload4j, Logback [ 3 ] or tinylog.
The changes are first recorded in the log, which must be written to stable storage, before the changes are written to the database. [2] The main functionality of a write-ahead log can be summarized as: [3] Allow the page cache to buffer updates to disk-resident pages while ensuring durability semantics in the larger context of a database system.
libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]
A server log is a log file (or several files) automatically created and maintained by a server consisting of a list of activities it performed. A typical example is a web server log which maintains a history of page requests. The W3C maintains a standard format (the Common Log Format) for web server log files, but other proprietary formats ...
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .
Physically, a log is a file listing changes to the database, stored in a stable storage format. If, after a start, the database is found in an inconsistent state or not been shut down properly, the database management system reviews the database logs for uncommitted transactions and rolls back the changes made by these transactions ...
In a game engine context, for example, every coarse game object is represented as an entity. Usually, it only consists of a unique id. Implementations typically use a plain integer for this. [3] Component: A component characterizes an entity as possessing a particular aspect, and holds the data needed to model that aspect. For example, every ...
jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. [2] It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). It uses Lightweight Java Game Library as its default renderer, and also supports another ...