Search results
Results from the WOW.Com Content Network
Both the giver and the guesser receive a point for each correct guess in a thirty-second period. A variation called "Themed Celebrities" has each member use a common theme amongst their Celebrity names (i.e., starred in Steven Spielberg movies, redheads, etc.) This adds a theme-guessing component to the game.
When the team guesses correctly, the other team takes its turn. Play continues until the timer runs out. The team not holding the disc when time runs out scores a point. They also have one chance to guess the word or phrase, with team members allowed to confer; a correct answer earns a bonus point. The first team to score 7 points wins.
A song by the Canadian band Prozzak, "Get a Clue", appeared in the film, and the music video was regularly shown on the channel at the time of its release. The name of the band was changed to "Simon and Milo", the characters depicted in the music video so their band name would not be associated with drugs.
An incorrect answer, however, allows the opponent to guess with all five clues revealed. If both players answer incorrectly, the procedure repeats until one buzzes in with the correct answer. [citation needed] Starting in the second season, Palmer gives the clues. If a player buzzes in with an incorrect answer, their opponent moves on to the ...
Wavelength is a party game designed by Alex Hague, Justin Vickers, and Wolfgang Warsch and published in 2019 by CMYK following a successful Kickstarter campaign. Two teams compete to earn points over multiple rounds by guessing the locations of a hidden target on a custom device based on clues relating to a chosen scale given by a player called the "Psychic".
Players use words, sound effects and charades as they give their clues, but speech becomes more restricted as the game progresses in rounds 2 and 3. On each team's turn, one member of the team is the Cluegiver and the rest are the Guessers. In round 1, the Cluegiver draws a name card and begins giving clues to his teammates (Guessers).
The second part is a long series of numbered blanks and spaces, representing a quotation or other text, into which the answers for the clues fit. In some forms of the puzzle, the first letters of each correct clue answer, read in order from clue A on down the list, will spell out the author of the quote and the title of the work it is taken ...
A correct guess or pass transfers control to the guesser for the next word, and a new guesser is chosen at random. In addition, unlike the first two rounds, passing always gives the incoming giver a new word (the same goes if an illegal clue is given or a player whose not taking a turn guessing calls out an answer).