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The power consumption of the initial PlayStation 3 units, based on 90 nm Cell CPU, ranges from 170–200 W during normal use, despite having a 380 W power supply. [33] The power consumption of newer 40 GB PlayStation 3 units (65 nm process Cell/90 nm RSX), ranges from 120-140 W during normal use. [34]
A 120 GB Slim model Motorized slot-loading disc cover. This feature is absent in the Super Slim model. The redesigned version of the PlayStation 3 (commonly referred to as the "PS3 Slim" and officially branded "PS3") features an upgradeable 120 GB, 160 GB, [25] [26] 250 GB or 320 GB [25] [26] hard drive and is 33% smaller, 36% lighter and consumes 34% (CECH-20xx) or 45% (CECH-21xx) less power ...
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge.
Printable version; In other projects ... 2x Back USB 3.1 1x HDMI 2.1. Power supply 165 W: 310 W 5 W ... PlayStation 3 Slim PlayStation 3 Super Slim;
Features: Initial feature size (process node) was 0.5 micron (500 nm). [3] 850k – 1M transistors [4] Operating performance: 30 MIPS [5] Bus bandwidth 132 MB/s [6] One arithmetic/logic unit (ALU) One shifter; CPU cache RAM: 4 KB instruction cache [2] 1 KB data cache configured as a scratchpad [7] Geometry Transformation Engine (GTE)
The PlayStation 3 LV0 keys are a set of cryptographic keys which form the core of the PlayStation 3's security system. According to a news story on Polygon: Under normal circumstances, PlayStation 3 consoles are locked so that they can only run software and operating systems approved by Sony. When a PlayStation 3 is successfully hacked, users ...
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It's more or less meaningless to add up the FP performance of the PPC core, the SPEs and the GPU: they do three different things. The PPC core is a completely general-purpose CPU; the SPEs are DSP-like vector accelerator units, which will be programmed in a DSP style, and probably accessed through library APIs from the main CPU (build a processing graph, make a pipeline, initialize, run, sync ...