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The adventure is a loosely connected sequel to module S4 Lost Caverns of Tsojcanth, and can be used with or without it. [3] It is a combined wilderness and dungeon adventure set in the Southern Yatil Mountains , focused on a temple dedicated to the evil and insane Greyhawk god Tharizdun . [ 5 ]
Ken Rolston reviewed the adventure for Dragon magazine #171 in July 1991. [2] He reviewed it with Legions of Thyatis, and called them "two ambitious and original approaches to low-level D&D adventures", noting gladiators as the theme, and calling the setting "a D&D-game version of ancient Rome". [2]
Castle Greyhawk is a comedic adventure module for the Dungeons & Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting.The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition Advanced Dungeons & Dragons rules.
A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
Ken Rolston reviewed Egg of the Phoenix for Dragon magazine #133. [2] He felt that the first three scenarios were "original, challenging, and entertaining, particularly in their exploitation of the peculiar logic of the AD&D game universe", but had reservations about the final scenario, which "despite having a plausible game rationale and logical self-consistency, strikes me as gross and ...
Scourge of the Slave Lords (A1–4) is an adventure module for the Dungeons & Dragons fantasy role-playing game, published by TSR, Inc. in 1986. It combines the contents of four earlier modules, all set in the World of Greyhawk campaign setting and intended for use with Advanced Dungeons & Dragons first edition rules.
The Gem and the Staff, by John and Laurie Van De Graaf, is an adventure module for the Dungeons & Dragons Expert Set.Rather than being a typical group adventure, The Gem and the Staff was designed for head-to-head tournament-style play, with players separately playing the same adventure and competing against each other for points earned by accomplishing certain goals.
Isle of the Ape, also referred to by its module code WG6, was written by Gary Gygax as a module for the 1st Edition Advanced Dungeons & Dragons role-playing game. [2] It was published by TSR, Inc. in 1985 as a 48-page booklet with a two-color map and an outer folder. [2]