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  2. State-transition table - Wikipedia

    en.wikipedia.org/wiki/State-transition_table

    In the state-transition table, all possible inputs to the finite-state machine are enumerated across the columns of the table, while all possible states are enumerated across the rows. If the machine is in the state S 1 (the first row) and receives an input of 1 (second column), the machine will stay in the state S 1 .

  3. State-transition matrix - Wikipedia

    en.wikipedia.org/wiki/State-transition_matrix

    The state-transition matrix is used to find the solution to a general state-space representation of a linear system in the following form ˙ = () + (), =, where () are the states of the system, () is the input signal, () and () are matrix functions, and is the initial condition at .

  4. Turmite - Wikipedia

    en.wikipedia.org/wiki/Turmite

    A 2-state 2-color turmite on a square grid. Starting from an empty grid, after 8342 steps the turmite (a red pixel) has exhibited both chaotic and regular movement phases. In computer science, a turmite is a Turing machine which has an orientation in addition to a current state and a "tape" that consists of an infinite two-dimensional grid of ...

  5. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    Figure 7: State roles in a state transition. In UML, a state transition can directly connect any two states. These two states, which may be composite, are designated as the main source and the main target of a transition. Figure 7 shows a simple transition example and explains the state roles in that transition.

  6. Turing machine - Wikipedia

    en.wikipedia.org/wiki/Turing_machine

    Example: state table for the 3-state 2-symbol busy beaver reduced to 5-tuples ... To the right: the above table as expressed as a "state transition" diagram.

  7. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    the only information passed from the previous step to the next is the explicitly specified automaton state. A finite automaton can be defined by a state-transition table whose rows stand for the current states, columns stand for the inputs, and cells stand for the next states and actions to perform.

  8. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A self transition is a transition where the initial and the final state are the same. A representative example is a do loop incrementing some counter until it overflows and becomes 0 again. Although the do loop executes the same increment command iteratively, its state space is not a cycle but a line.

  9. State transition tables - Wikipedia

    en.wikipedia.org/?title=State_transition_tables&...

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