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  2. Galileo's law of odd numbers - Wikipedia

    en.wikipedia.org/wiki/Galileo's_law_of_odd_numbers

    From the equation for uniform linear acceleration, the distance covered = + for initial speed =, constant acceleration (acceleration due to gravity without air resistance), and time elapsed , it follows that the distance is proportional to (in symbols, ), thus the distance from the starting point are consecutive squares for integer values of time elapsed.

  3. Euler's theorem in geometry - Wikipedia

    en.wikipedia.org/wiki/Euler's_theorem_in_geometry

    In geometry, Euler's theorem states that the distance d between the circumcenter and incenter of a triangle is given by [1] [2] = or equivalently + + =, where and denote the circumradius and inradius respectively (the radii of the circumscribed circle and inscribed circle respectively).

  4. Set and drift - Wikipedia

    en.wikipedia.org/wiki/Set_and_drift

    Step 5. Measure length of course by using speed of 8.8 knots and converting into nautical miles via the time, speed, and distance scale; Step 6. Connect the two ends of the vectors from the current course to the course made good. Thus creating your set and drift vector; Step 7. Using the navigational triangle, place on set and drift vector.

  5. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  6. Distance geometry - Wikipedia

    en.wikipedia.org/wiki/Distance_geometry

    Distance geometry is the branch of mathematics concerned with characterizing and studying sets of points based only on given values of the distances between pairs of points. [1] [2] [3] More abstractly, it is the study of semimetric spaces and the isometric transformations between them.

  7. Area of a triangle - Wikipedia

    en.wikipedia.org/wiki/Area_of_a_triangle

    In geometry, calculating the area of a triangle is an elementary problem encountered often in many different situations. The best known and simplest formula is = /, where b is the length of the base of the triangle, and h is the height or altitude of the triangle. The term "base" denotes any side, and "height" denotes the length of a ...

  8. Ceva's theorem - Wikipedia

    en.wikipedia.org/wiki/Ceva's_theorem

    Ceva's theorem, case 1: the three lines are concurrent at a point O inside ABC Ceva's theorem, case 2: the three lines are concurrent at a point O outside ABC. In Euclidean geometry, Ceva's theorem is a theorem about triangles.

  9. Heron's formula - Wikipedia

    en.wikipedia.org/wiki/Heron's_formula

    A triangle with sides a, b, and c. In geometry, Heron's formula (or Hero's formula) gives the area of a triangle in terms of the three side lengths ⁠, ⁠ ⁠, ⁠ ⁠. ⁠ Letting ⁠ ⁠ be the semiperimeter of the triangle, = (+ +), the area ⁠ ⁠ is [1]

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