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The Legend of Zelda: The Wind Waker [b] is an action-adventure game developed and published by Nintendo for the GameCube.An installment in The Legend of Zelda series, it was released in Japan on December 13, 2002, in North America on March 24, 2003, and in Europe on May 2, 2003.
Features touchscreen functionality and visuals similar to The Legend of Zelda: The Wind Waker. [60] Originally developed as The Legend of Zelda: Four Swords DS. [61] Takes place after the events of The Legend of Zelda: The Wind Waker and uses its cel-shaded visuals. [60] Also released in a bundled package with a The Legend of Zelda-themed DS. [59]
Retrieved from "https://en.wikipedia.org/w/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker_characters&oldid=314913149"
For example, Halo 2, Ninja Gaiden, Devil May Cry, Legend of Zelda: Wind Waker; Delete multiplatform picture games, accpet for special ones, for example Soul Calibure 2; That is all i ask Thanks:P >x<ino 18:00, 19 December 2005 (UTC) What you ask is too much, sorry JayKeaton 16:44, 25 April 2006 (UTC)
She soon began to speedrun games herself and spent hours practicing games, most notably The Legend of Zelda: Ocarina of Time and The Legend of Zelda: The Wind Waker. Wright practiced both of the games for hours while streaming on her Twitch account, building up a large audience.
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Cel shaded graphics are usually simple in visual information, which can be useful in some applications. In the case of The Legend of Zelda: The Wind Waker, developer Satoru Takizawa states that using this style allowed to "represent the mechanisms and objects for puzzles [in The Wind Waker] in a more easy-to-understand way."
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