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Barbie was designed by Hi Tech Expressions in an attempt to get more girls to play video games, [7] [13] [14] although the developers tried to make the gameplay appealing to boys as well. [15] Following the 1984 release of an earlier title also called simply Barbie, the game became the second in the Barbie series.
Barbie Fashion Designer was the ninth best-selling PC game of 1996 in the United States, with 393,575 CD-ROM units sold [5] and $14,044,994 sales revenue. [6] Barbie Fashion Designer went on to sell over 500,000 copies in its first two months of release and over 600,000 within the first year of its release, outselling other popular games at the time such as Quake and Doom.
Table of Barbie-related video games, 2001–2005 Title [1] Release date Platform(s) Publisher Developer(s) Barbie: Pet Rescue: 2001 Game Boy Color Vivendi Universal Games HotGen Studios Barbie Team Gymnastics: 2001 Windows Blue Planet Software Secret Agent Barbie: 2001 Windows Gigawatt Studios Barbie Explorer: September 4, 2001 (NA) PlayStation ...
These are video games based on Barbie, the fictional supermodel. Pages in category "Barbie video games" The following 22 pages are in this category, out of 22 total.
Barbie: Super Sports is a sports video game developed by Runecraft and published by Mattel Media for the PlayStation and Microsoft Windows. Players can choose to play as either Barbie, Teresa, Christie or Kira. Two sports are available: snowboarding and roller skating.
Allgame gave the game a rating of 2.5 out of 5. [citation needed] Power Unlimited gave it a score of 65% in their review, writing: "Barbie Gamegirl is clearly an effort to get more girls to play games. Unfortunately, the people who made it didn't fully understand that girls also just want games that are fun to play. [4]
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The game's genre is "friendship adventures for girls", which Wired deemed to be a new game category created by Brenda Laurel, Purple Moon's co-founder. [1] The game's design was built on the notion of girls not wanting to play as a superhero, rather as a friend, experiencing real-life events, encounters, and emotions that they would understand ...
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