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The first MUD client with a notable number of features was Tinytalk by Anton Rang in January 1990, for Unix-like systems. [7] In May 1990 TinyWar 1.1.4 was released by Leo Plotkin which was based on TinyTalk 1.0 and added support for event-driven programming. [8]
FuzzBall MUCK server was built on TinyMUCK 2.2 codebase by Belfry Webworks and, as of version 5, released in 1995, includes the alternative programming language MPI. version 6, available at SourceForge project fbmuck also supports MCP and MCP-GUI .
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...